

dinas emrys
Dinas Emrys is the residence of King Agustin and his family. The castle is located within Libeth, Íberia. It dominates the skyline of the city, and serves as the city's primary fortress and redoubt. It’s one of the most formidable and well-defended castles in Íberia, according to legends, it has never fallen in battle.
Winding tombs below the castle contain the remains of Íberia’s kings and record the history of the ancient family; the crypts underneath are massive, larger than the entire castle complex above ground. This is a testament to just how long the humans have held Dinas Emrys. With the vast size and lack of active use, it is quite easy for someone to hide in the crypts for weeks or even months. It also consists of a number of interconnected buildings, such as the Main Keep, the Imperial Sword Tower (a tower for Kingsguard) and the Great Hall.
cael aethel
Cael Aethel is located in northwestern Eilrieth. Built deep in the forest and well hidden, semi-isolated, it’s nearly impossible for non-Elves to go to Cael Aethel without help from the Elves or the Wardens. It was created in the middle of, on top of, and out of mallorns, a huge Elven tree. In the trees there are many telains and tree-platforms which could be elaborate dwellings or simple guard-posts. To help navigation in the castle, stairways of ladders were built around the main trees.
Despite its semi-isolation, Cael Aethel is worldly and never fully cut off from other peoples or their troubles. For outsiders it proved to be a ‘refuge for the weary and the oppressed’, visited by peoples of all races seeking sanctuary, healing, and the wisdom of Daeron, King Erendriel’s counsellor.
vulmorth academy of sorcery
Vulmorth Academy of Sorcery is an institute spesifically built to teach magic, both arcane and divine. It also teaches various branches of the said arcana. It is positioned in the Elderwell Mountains and took form as a sturdy, grand castle. The elongate building is furnished with numerous towers, ornamental turrets, gables, and pinnacles. It stood on an extensive ground which includes a well-maintained garden, a quite vast lake, and other facilities to further encourage the learning process of the academy.
Vulmorth also offers dorms and is able to house thousands of students, although this isn't particularly a mandatory setting. Its history travels back to decades and decades ago where it is said that a legendary mage named Asuzor established the place as a way for him to pass down his knowledge to future generations. Vulmorth is now led by Llyr Cinderbane, a close ally of the current Archmage Maven Aguillard. Trees grow close to the castle gates; the rocks of the walls are aged and slithering vines and plants grow inside the cracks. It is palpable that the ancient site has witnessed the centuries blow past in each season, but it will sure to last for ages to come.
mountain of abanthus
A volcanic mountain which has been inactive since a couple of centuries ago. It is a very fertile land, but its high temperature make it almost impossible for habitation. Only few plants, like the bear's breeches, can grow here. Coals, ores, charcoal, and, if you're very lucky, gems can be found around this area, either they're randomly scattered on the ground or have to be mined first. For that, this mountain also has its mining site which is controlled by the kingdom.
the valthokos mountains
Northernmost land of the kingdom and the one with the harshest weather. Snowstorm and hails are very often that the Dragon Riders chose to live inside the caves and create tunnels which connect all of them. Inside the caves, there are other caves where they live and mountain goat and dragon farms. Outside, many wild dragons roam the mountains along with sabretooth wolves and jaguar. Pines and edelweiss flowers are the only plants to live here.
ruins of angial
A sacred and ancient place of the whole kingdom. People usually come to the entrance to pray or to give thanks by giving sacrifice. The ruins are not open for public and only the high elves and mage may enter. It is considered an unforgiven sin if one trespass or commit vandalism. They would immediately be executed and thrown into the Abanthus Mountain.
The people of Ìberia believe that it shall calm the gods and goddesses. The inside of the ruins is written by the entrance. Ruins of Angial are believed to be the place where the ancient gods and goddesses descended and carved their stories and saga by the walls. For it was touched by the holy, the ruins are remained guarded tightly.
fuming waste
A remote wasteland where the Demon Summoners were casted away. No one has ever truly known what this place is because anyone who enters shall never return. There are many stories circulating, one of them is that the land is a gateway to hell and spirits are floating around. They are the culprit of the missing people. Unfamiliar voices can also be heard throughout day and night if you pass by this place.
the lone islands of hindor
Remote islands where the Vampires were casted away aeons ago after they disagreed to sign the peace pact. Through fishermen and travellers, it is said that the islands are the mouth to the endless pit of abyss. Just like the Fuming Waste, no one who has ever visited the islands ever come out. Their remains are even unseen. It is rumoured that the Vampires who live there eat these outsiders.
the heimir highlands
Rocky and infertile lands where the Orcs live. It is almost deserted and draped in snow everywhere the eyes see. However, some lower parts of the land are untouched by the snowy weather. Many wild animals such as wolves and puma live here. As for plants, only winter shrubs can grow here.
the eranbole mountains
The only mountain ranges of the south. Since it is far from the heavy ice hail of the north, the Eranbole Mountains are the kinds of mountains people often see when they describe a trip to mountain. It is breezy, rocky, but fertile. Many kinds of plants and animals live here. The Dwarves of the Eranbole live by small huts underground or tree houses above.
diavolos sea
Untamed by humans and viciously full of storm above. It requires enormous ships, highly experienced sailors, and tonnes of luck to get through this sea. Rain usually wet the sky to make the terrain even harder to be sailed at. However, beneath the roaring waves and thunder, the Mer-people live in harmony. Possibly this is due to their castle which located by the seabed and afar from the surface. Deep down, everything is calm and harmonious. They even play their very own oceanic musical instruments. If you ever come across the Diavolos Sea and hear serene melody, then these Mer-people are the artists.
basiln sea
A vast stretch of blue, it is almost a tough task to tell where the skies above ends and the sea below begins. The water here pulsates with life, each tumbling wave a breath, eager to wash the shore. All the rolling, pitching, flying drops of water exults in the beauty of rainbow light.
Despite the calm it presents, Basiln Sea is lurking with a danger from within. A creature whose face is alluring and whose voice is enchanting—the Sirens wait patiently for unfortunate souls to come sailing. With their singing they would lull men to sleep, would lull them to their deaths. Known as a highly dangerous place, it takes major caution to travel this sea.
the harthenham hills and tophills
Green fields covered the whole area where the Halflings live. Some parts of the hills are even draped with colourful flower fields. The sceneries of the Harthenham are one of the best in the whole kingdom. As season changes, the colour schemes of the hills also change. Despite having gorgeous place to live, Halflings are considered to be "damned".
Most people dislike their presence, but this race has been living with such representation for long. They have artistic houses out of wood and usually have colours that match the season as well to camouflage their entirety. It could be said that the majority of them are shy.
the seven valleys
The name "Seven Valleys" was derived from the seven valleys by the mountain range of this area. In each valley, there is one wonder which cannot be found anywhere else. The first valley has a seven-coloured river, the second has seven species of butterflies native only to this valley, the third has seven meteor showers once every seven summers, the fourth has seven waterfalls with seven different colours, the fifth has seven ancient trees which believed to be the thrones of the gods and goddesses of nature and earth, the sixth valley which located at the highest point of the area has seven different views of sky at night, and the seventh has seven sacred carvings from the first gods and goddesses.
Aasimar race live throughout the first to sixth valley, with the seventh captivated due to its holiness. Only their leader may visit the seventh valley, but after a consideration of the seven elders of the Aasimar. Their houses vary due to different valleys of where they stay.
kodoba forest
Here, the trees grow tall and dense with twisting branches, reaching out like dainty fingers. Various wild plants and flowers rise from the ground. The leaves create a canopy that shields the forest from scorching daylight. Here, the sky vanishes almost completely, with only fragments of blue remain amidst the sea of green. The air is damp and rich with fragrance of petals and earth. This forest nearly seems like a different world on its own, where everything is cool and basks in the soft colours of that time before twilight.
There is a river that runs in this forest like a vein. It flows like time, always onward, always forward. The surface is clear like glass and livened by brief crescents of white that are fish arcing as they swim, also occasional humble leaf litter on top. The Kodoba Forest is a home for magical creatures like Nymphs, Nixie, and Naiad, who resides harmoniously between the enchantment of it all.
